2024 — 2025

Influencer marketing tool

B2BSaaSPluginMarketing
Influencer marketing tool — hero screenshot

Overview

Designed a self-serve influencer marketing product from product strategy to launch.

My role

Product Designer — Product direction, UX/UI, pricing & onboarding

Team

PM

Me (Designer)

Engineer

Opportunity

Turning existing technology into a new product

We already had the technology to turn influencer followers into targetable audiences.

The missing piece: a focused influencer marketing workflow.

Product Decision

From a feature to a standalone product

Customer interviews showed that influencer marketing attracted a different customer segment from our existing paid advertising product.

So we separated it into its own product.

Existing platform: Paid Ads + Audience Building + Influencer Marketing

Standalone product: Influencer Discovery + Audience Insights + Campaigns

MVP

Password protected — reach out for access. Explore the product

1 month from product direction to high-fidelity

The previous MVP took 6 months.

This time, I leveraged our existing design system to focus on the new product experience.

Core UX

From influencer discovery to campaign

Designed the core workflow around three steps:

Discover → Evaluate → Activate

Discover

Find relevant influencers.

Influencer discovery and search interface

Evaluate

Understand their audience and campaign potential.

Influencer profile view with audience details
Detailed influencer metrics and audience insights

Activate

Turn their audience into a targetable campaign.

Assign to Twitter Audience — Sync it straight to Twitter Ads Manager
Launch & Monitor Campaign — Watch conversions and engagement roll in

Browser Extension

Bringing the workflow into the browser

Instead of making users switch between platforms, I brought influencer discovery into their existing workflow.

Growing3 - Web3 Influencer Marketing Tool listing on the Chrome Web Store

Self-serve

Designing the product to sell itself

Without Sales guiding every customer, the product had to communicate its value on its own.

Pricing → Credits → First value → Upgrade

Credits system for trying the product before purchasing
Pricing plans for the SaaS product

Onboarding

The first experience was designed around getting users to a real result, not just explaining the product.

Outcome

A new standalone SaaS product

New customer segment

Clients across GameFi, NFT, DeFi, and crypto exchanges.

Self-serve product

Customers could discover, onboard, and use the product independently.

Faster product delivery

1 month to high-fidelity, compared with 6 months for the previous MVP.

What I learned

Product design can shape the business model.

Pricing, onboarding, and UX were all part of making the product commercially viable.

Design systems create leverage.

A strong foundation let me spend more time solving new product problems instead of rebuilding UI.